Name | Description | |
---|---|---|
![]() | Ambient | The ambient color emitted by this light source. |
![]() | ConstantAttenuation | Specifies the constant attenuation factor for this light. For more information see the "OpenGL Lighting Model" topic in the User's Guide. |
![]() | Diffuse | The diffuse color emitted by this light source. |
![]() | Direction | A vector which specifies the direction of the light source. |
![]() | LightSourceType | Selects between positional and directional light source. |
![]() | LinearAttenuation | Specifies the linear attenuation factor for this light. For more information see the "OpenGL Lighting Model" topic in the User's Guide. |
![]() | Position | A vector which specifies the position of the light source in 3D space. |
![]() | QuadraticAttenuation | Specifies the quadratic attenuation factor for this light. For more information see the "OpenGL Lighting Model" topic in the User's Guide. |
![]() | Specular | The specular color emitted by this light source. |
![]() | SpotCutoff | The spot cutoff angle of the light source. With the help of this property you can make a positional light source act as a spot light. |
![]() | SpotExponent | The spot exponent specifies the intensity distribution of a spot light. |