Name | Description | |
---|---|---|
LightSource Constructor | Creates a new LightSource object. |
The following tables list the members exposed by LightSource.
Name | Description | |
---|---|---|
LightSource Constructor | Creates a new LightSource object. |
Name | Description | |
---|---|---|
Ambient | The ambient color emitted by this light source. | |
ConstantAttenuation | Specifies the constant attenuation factor for this light. For more information see the "OpenGL Lighting Model" topic in the User's Guide. | |
Diffuse | The diffuse color emitted by this light source. | |
Direction | A vector which specifies the direction of the light source. | |
LightSourceType | Selects between positional and directional light source. | |
LinearAttenuation | Specifies the linear attenuation factor for this light. For more information see the "OpenGL Lighting Model" topic in the User's Guide. | |
Position | A vector which specifies the position of the light source in 3D space. | |
QuadraticAttenuation | Specifies the quadratic attenuation factor for this light. For more information see the "OpenGL Lighting Model" topic in the User's Guide. | |
Specular | The specular color emitted by this light source. | |
SpotCutoff | The spot cutoff angle of the light source. With the help of this property you can make a positional light source act as a spot light. | |
SpotExponent | The spot exponent specifies the intensity distribution of a spot light. |
Name | Description | |
---|---|---|
Clone | Creates a copy of the object. (Inherited from Xceed.Chart.GraphicsCore.LightSourceBase) |