The following tables list the members exposed by LightModel.
Public Constructors
Public Properties
| Name | Description |
 | EnableLighting | Enables/disables the lighting effects. |
 | GlobalAmbientLight | Specifies the color of the global ambient light. |
 | LightSources | Represents the collection of light sources that are applied to the scene. |
 | LocalViewpointLighting | Enables/disables local viewpoint lighting. The local viewpoint
lighting controls the way OpenGL calculates specular reflection angles. |
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Public Methods
Protected Methods
| Name | Description |
 | CreateLightSource | Overridden. This member is reserved for internal use and is not intended to be used directly from your code. |
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See Also